Wednesday, 20 September 2017

Narrative Outline 2

Genre
Psychological Thriller

Propp's Key Characters



  • Villian/Antagonist - person who has created the website and invents the dangerous dares.
The antagonist of the narrative will remain unnamed and will wear clothing that disguises their face, this has been done in order to keep both the audience and the characters in suspense and add extra mystery.
  • Hero/Protagonist - all of the group members could be argued to be seen as the heroes as they try to win the game.
The protagonists are in each of the groups of friends. In the first group of friends, there is three people; two girls and a boy, they aren't the main group focused on but do appear more than one of the other groups. The group that is least featured, include three boys; two of which are siblings in order to give a variety in age. The final group of friends is the group that the narrative is more centred around as for the majority of the realisation and repair they will be the only ones on screen, communicating to the other groups through the a website. These two stages include some of the most important scenes, and therefore, by having the minimal characters on the scene, it makes it easier for the audience to follow as well as keeping the focus on the events.
  • Helper - at one point or another each group member can be seen as a helper, as they all try to help their friends achieve their dares through team work.
Within each group, as one of the characters performs their task, the others act as the role of the helper through helping them to complete this task. The only person who isn't at one point or another a helper  is the antagonist.

Levi - Strauss' Binary Opposites

Man VS Machine
All of the human characters are working against the website and the affect of finding this dangerous website which puts their life at risk.

Good VS Evil

The main characters are the good innocent people who are victims to the people who have created the website, who represent evil.

The binary opposites illustrate the clear divide between the antagonist, who is more of unknown threat until the repair stage where they are in person for the first time, and the innocent protagonists who work together to try and win the game. Until meeting the antagonist, the main evil is the dares they are forced to complete and the threat of them having to make as dangerous dare as possible.



Todorov's 5 stages

Stage 1: Equilibrium
Three groups of friends are seen accessing the same game website, that promises for new and creative dares every hour, they all sign up to be members. As they start to complete each dare, they escalate in how dangerous they are.

Stage 2: Disruption

They are asked to invent their own dare, the most dangerous one wins. Each member, other than the person who wrote it, has to then perform that dare.

Stage 3: Realisation

After a member dies from each group they search for help on the websites message board and realise they are not the only group involved. All the groups agree to meet up.

Stage 4: Repair

When at the meeting point they are congratulated for making it this far by the game and are given one final task before they win the game. Only one group can win, for the others it will be game over. The task involves solving a riddle which will unlock a box which contains their membership from the game which they can destroy. The loosing groups who haven't solved the riddle then belong to the game.

Stage 5: New Equilibrium

It ends with another group of people signing up for the game.

Time

The narrative will be linear, as there will not be any flashbacks or going into the past or future. When changing between the groups, the events will be occurring at the same time.

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